With technical experience in AAA and AA productions, including Hogwarts Legacy and Fobia - St. Dinfna Hotel, my vision as a solo developer is shaped by the balance between two worlds. I seek the systemic depth and immersive atmosphere of industry legends such as Shinji Mikami, John Romero, Keiichiro Toyama, and Will Wright, while applying the resilience and creative authenticity of independent creators like Toby Fox, Eric Barone, Thomas Brush...
Now focusing on GameMaker, I am dedicated to transforming this multidisciplinary background into unique, author-driven experiences, proving that the scale of a project does not limit the greatness of its execution.
Currently focusing on independent game development with a focus on atmosphere and systemic design.


Brazil-based indie game developer.