With professional experience in AAA and AA productions, including: Hogwarts Legacy and Fobia - St. Dinfna Hotel, I am currently focused on developing original independent games.
My work combines atmospheric storytelling, systemic gameplay, and strong creative direction to build immersive experiences where mechanics and mood complement one another. Inspired by both classic and independent game developers, I strive to create memorable worlds that prioritize identity over scale.
Every project is an opportunity to prove that a small team, or even a solo developer, can deliver experiences with personality, polish, and lasting impact.


Brazil-based indie game developer.